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1. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Valdr Auduin wrote: what the real problem is, and we've run around this bush more than a dozen times in this thread alone, is that the isk is being created faster than it's being destroyed CCP clamping down on revenue streams isn't solving the...
- by Tessa Sage - at 2017.07.05 03:11:07
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2. Data Mining: What ores do you think yield the most ISK per hour? - in Science and Industry [original thread]
Plagioclase if you're undocking with a mining barge in Amarr, Arkonor if you're freightering in from nullsec to Jita.
- by Tessa Sage - at 2017.07.03 05:46:01
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3. Dividing High Sec borders with Low Sec - in Player Features and Ideas Discussion [original thread]
Axure Abbacus wrote: -24/7 dreadnought or Super Capital gate camps on Region to region trading? -Concord taxes all trade. Those same gate camps would be in cyno range, and station taxes are independent of system sec rating until you hit so...
- by Tessa Sage - at 2017.07.01 08:10:15
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4. Af love - in Player Features and Ideas Discussion [original thread]
It might go easier if there is a fleet bonus that confers a cloaked to local status, and the ship providing that boost sees a similar tardiness to local; they have to wait on the opposite side of the gate for the aggression timer.
- by Tessa Sage - at 2017.07.01 08:04:55
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5. Sticky:This Week in EVE #156 - Week 24/2017 - in EVE Information Portal [original thread]
My Nameis Mud wrote: Arrendis wrote: Out of curiosity, if every system with a stargate is a binary system, why do all the systems with stargates only have one sun? About half of the Binary systems in the Milky Way have the partner star ab...
- by Tessa Sage - at 2017.06.23 18:31:27
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6. Jita Mineraks Markets Question. - in Market Discussions [original thread]
Little Hellie wrote: So, if I wish to look simply at buy orders I am better off going to Jita and making an instant sell. Beyond that what are my options? ( ... ) If the answer to maximising profits is reprocessing and selling minerals through ...
- by Tessa Sage - at 2017.06.22 17:10:21
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7. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Frostys Virpio wrote: Lord Heluene wrote: So now CCP.............you have taken away my ability to mine, and you are about to take away my ability to rat........I don't PVP unless forced to. People still mine and still rat. No ability we...
- by Tessa Sage - at 2017.06.18 15:31:08
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8. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Nevyn Auscent wrote: Maybe if we had sites that could be done co-operatively using the new large grid where shooting/hacking this tower over here impacts that structure 1000km away over there and everyone on grid (who isn't cloaked) shares the...
- by Tessa Sage - at 2017.06.18 15:14:45
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9. Announcement:The EVE Store Is Back Online! - in EVE General Discussion [original thread]
Granted the majority of the player base has dabbled in freighter duties at least -1 Iteron (aka "once"), we can all appreciate the effort in moving materiel over vast distances. Those players who have taken the liberty to train hauling as a speci...
- by Tessa Sage - at 2017.06.18 01:36:18
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10. Announcement:2017/06/17 - Issues With PLEX Vault - in EVE General Discussion [original thread]
CCP Falcon wrote: the issues have spread - apologies for the inconvenience, we're working on it Is it anything to do with the Hed constellation in Heimatar space getting a good splash the other night?
- by Tessa Sage - at 2017.06.17 21:45:33
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11. a true pirate ship idea - in Player Features and Ideas Discussion [original thread]
Rhaegon Aesir wrote: Caldari don't use projectiles, so having a Projectile Damage bonus for the caldari skill bonus would be strange to say the least. Shhhhh!!! It's not ready yet. +1 for Pirate ship idea.
- by Tessa Sage - at 2017.06.15 05:56:17
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12. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
xOmGx wrote: Sov system does NOT encourage deploying and or use of capitalships CCP need to go back to SOV blocade units and or POS warfire (POS warfire will boost need for POS and POS fuel and so) Create / go back to NPC fuel blocks (yes yes...
- by Tessa Sage - at 2017.06.13 07:32:35
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13. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
SurrenderMonkey wrote: Helga Chelien wrote: You will be able to lower T1 cruiser? They extract as much isk, how much supercarrier. Not on a per-capita basis, they don't. sabastyian wrote: Supers as a whole netted just under 900b la...
- by Tessa Sage - at 2017.06.12 20:05:29
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14. Shifting Null Ratting Rewards - in Player Features and Ideas Discussion [original thread]
Concurrent with the slew of changes, whether to loot drops or PvE asset efficacy, this idea makes perfect sense and opens more choices for making ISK in game. The olden empires would adjust their bounty schedules based on a desire to destabilize ...
- by Tessa Sage - at 2017.06.11 00:23:14
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15. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Gabriel Karade wrote: The root cause to your problem, is NPC's sitting in one place to be farmed to the extreme. Conceptually, why would any military organisation keep on feeding meat into the grinder once it becomes clear it's hopeless? (i.e...
- by Tessa Sage - at 2017.06.10 22:01:11
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16. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: 1. If he logs in and goes to work, he won't be locking or scramming anyone, this will be discernible via killboards. Go look through them and see when the player tends to get his kills. ... You know he is there and you can ...
- by Tessa Sage - at 2017.06.09 09:20:29
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17. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
mrammo wrote: If you want to fix the mineral market you should just increase mineral requirements of blueprints by 15% accross the board. This is precisely the right idea. Increasing the input costs through sheer mat quantity will in turn dr...
- by Tessa Sage - at 2017.06.09 06:06:46
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18. Bounties on structures (Citadels, mostly) - in Player Features and Ideas Discussion [original thread]
+1 for the increased probability of bounties exceeding upkeep and target starts unanchoring with market orders and industry jobs mid-swing. Upsetting the incumbent's customer base is such win as the competition moves in.
- by Tessa Sage - at 2017.06.08 18:59:57
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19. Orca Update - in Player Features and Ideas Discussion [original thread]
Kassimila wrote: profit. Speaking of Battle Orcas.. if they augment the powergrid to allow for Heavy midslot modules, can we also switch out the drone bay for Augmented or T2 Light Fighters? It is basically ORE's solution to carrier play, wit...
- by Tessa Sage - at 2017.06.08 18:53:17
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20. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Yes, a ship with a covert ops cloak has far more control over when to engage, but that does not mean you do not have any options. Like an early warning system? I'm beginning to equate an AFK cloaker to a Drifter wormhole, ...
- by Tessa Sage - at 2017.06.08 18:24:06
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